![]() They are littered with specific things to make them appear more disgusting to give you more empathy and connection to the little girl. The incredible detail in each of the enemies is a marvel, but it is the bosses that take the cake. Not only are these bosses entertaining, but they are of phenomenal design. This again wonderfully compliments the unique gameplay in NeverAwake, and these are some of the most entertaining bosses I have ever played in a shoot-em-up. ![]() Bosses come in three stages and reward 33.3% soul for each completed section. As Rem makes her way through these bosses, it helps the little girl to overcome those fears. Bosses are fantastically designed and represent something that the little girl in a coma is terrified of. A very interesting idea that compliments the natural gameplay.Įach world has 10 stages and three bosses, where the final boss is the toughest one. If you do not collect 100% Soul in the first fun, NeverAwake takes you for a loop and repeats the stage from the beginning until you receive 100% Soul. 100% Soul clears a stage, but stages are still only so long. ![]() In order to clear a stage, Rem needs to collect enough Soul to help the girl wake up, and you receive Soul by defeating enemies. This leads to my next point, and that is Looping. Many of the enemies are one-shot kills, but there are those that are bigger and stronger and they require a lot more concentrated fire, which can be tough, especially with other enemies coming at you. Oversoul is such a mechanic, and this basically gives Rem super-powers after dying a few times. What is cool about NeverAwake, though, is that it recognizes this reality by giving certain options to the player in order to clear a stage if they are having difficulty. The first few stages may feel a little on the easy side, but it does not take long for the “bullet hell” feel to kick in and enemies and bullets flying at Rem from all directions. It is important to note that NeverAwake is not an easy game, similar to most shoot-em-ups. Rem is quite formidable, and she needs to be, especially considering the plethora of enemies and bosses that come her way. Rem is also equipped with a dash that helps in tricky situations, and she also has a special move that can be changed and/or upgraded over the course of the game. There is an aim assist feature for those looking for a little extra help, but this is optional. NeverAwake is a stylish shoot-em-up, and the controls are subject to a twin-stick model, where the left stick moves Rem around and the right stick aims and shoots. It is a challenging experience, but it is one you will want to see all the way through, multiple times even. The game does a phenomenal job of giving the player purpose and helping them to achieve the in-game goal. I was not expecting a whole lot in regards to the story in NeverAwake, but I was sucked right into it and desperately wanted to save this little girl. ![]() It is a powerful visual that shows the desperation of someone wanting to wake up so badly but cannot. There are multiple parts of the body that are shackled down on the little girl, and Rem enters each of these shackles as a “world” and battles her way to breaking those chains. More of the story unfolds through short cutscenes at certain points, but there are also moments where diary entries are shared that open our eyes to even more. Rem is essentially breaking the chains that are keeping this little girl locked down so that she can eventually break free from this seemingly eternal sleep. ![]() You play as Rem, a mysterious-looking girl who is fighting off all kinds of scary and nightmarish things, but you learn quickly that Rem is helping another girl who is in a coma and cannot wake up. This is a heavy topic done in a masterful way. The story of NeverAwake is a simple one, but do not let that fool you. ![]()
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